Which weapon do I use when approaching the enemy in order to achieve maximum damage without, however, subsequently offering my back to pulling enemies. Every move needs to be planned precisely. And it’s one of the most addicting gameplay principles I know personally. Nothing happens here by chance, you won’t find any action in the true sense of the word. A maximum of six fighters on your side face a constantly varying number of monsters, robbers and other villains. Checkerboard pattern on the ground, uneven terrain en masse, units moving in rounds. This is fantasy tactics in its purest form. Even the integration into the actually relatively well-developed world of Ivalice does not help much, since one relates more to the characters of Final Fantasy 12 and of course Revenant Wings – Hello Vaan, hello Penelo! – seeks, instead of taking a step towards the far more epic Lions War.Īs soon as you find yourself on the battlefields of Ivalice, the poor Five-Friends-Meets-Harry-Potter-In-Wonderland plot is quickly forgotten. I wouldn’t have done differently when I was 10. Perhaps to save Ivalice from the great evil that this world seems to attract like a magnet. It is certainly only logical that your hero, instead of seriously looking for a way home, would rather live the Pokemon dream and declare it as the goal of his life to bring his own clan to the fore. But celebrate it in a narrative style and with a vocabulary that I haven’t had since I stopped buying Europe tapes. Where War of the Lions spun an increasingly dense and dramatic story, Grimoire gets lost in trivialities that are not just a Who’s Who of the fantasy-save-this-kill-that clichés. The book is older than my teacher … I’m 7 again, reading Blyton.Īnd from then on, the story goes downhill. Not even the ADAC accepted me at this speed! What happened to the development of a story, the structure of the tension curve? Values from the past, it is deleted. You know the “turn” of events, there is no other way, but why in the name of three cids do they take him into their clan within a maximum of another 20 seconds at the most and let him fight? Give him dozens of items for free. And while our hero is still wondering how he could avoid ending up as chicken feed, a few warriors rush to help. Not exactly a new idea, but one that worked in the past. Michael Ende would be rotating in the grave given the hasty staging, but we could let that get away for a moment.
![engine of war grimoire engine of war grimoire](https://i.pinimg.com/736x/53/7c/b2/537cb26d64f00538fa7b4912a53e2ed4.jpg)
Then he opens an old book that he accidentally discovers and – Booom! – he is in Ivalice 20 seconds later and faces a monster chicken. Not a warrior school in a fantasy area, but a completely normal one in our desolate reality. Your hero is playing with other children at school. If you take a look at the latest Tactics offshoot of the Final Fantasy series, the verdict cannot be different.
![engine of war grimoire engine of war grimoire](https://i.pinimg.com/originals/0b/ac/77/0bac7700341e9828392a3d8f03a68954.jpg)
The DS exists first and foremost for children and adolescents. There have seldom been two games that are so similar in essence, are practically identical in places and yet clearly define the two handhelds. Here Final Fantasy Tactics A2: Grimoire of the Rift, there last year’s remake of Final Fantasy Tactics: War of the Lions. Here a child hero who falls through the rabbit hole with big googly eyes, there elaborated characters who have more background even before the first minute of play than other games in a whole series. Here cuddly cartoon pop, there ink drawings with an almost artistic touch. Here is a children’s story for everyone from 8 to 14, there a complex epic. Fantasy, final, final fantasy, rift, tactics Final Fantasy Tactics A2: Grimoire of the Rift